SketchXFlow is an AI website builder for non-coders who care about brand consistency. Describe a site in one prompt and SketchXFlow generates a brand-coherent, multi-page site — palette, typography, spacing, and components locked into a real design system. Every subsequent edit respects that system, so the brand never drifts across iterations the way it does with other AI builders. Audit any existing site by URL, rebuild it fixed in one click, share read-only previews with clients, and export to Figma, Next.js, or push straight to git. Free to start, no card required.

Studio · 0.9⁄ AI-native design tooling

One prompt.
A whole brand.

Generate a brand-coherent multi-page site from a single prompt — and keep editing it without it ever drifting off-brand. Same palette, same typography, same components, edit after edit.

  • Brand stays locked across every edit
  • Multi-page sites with shared nav & footer
  • Export to Figma, Next.js, or push to git
Open the studioI have an accountFree to begin · No card required
Web · Mobile · Both·Export to Figma, code, PDF·Your tokens, your fonts
⁄ Continue below↓ 02 — How it works
[02]How it works

Five agents, one canvas.

Behind the prompt is a small studio of agents — researcher, planner, compositor, critic, image curator. Each step is observable. The output is a single editable graph: every word, frame, fill, and interaction is yours to keep.

01 ⁄ Agent

Researcher

Reads your brief, mines design conventions of your domain.

Tone, archetype, references — distilled into a brief the studio can build to.

02 ⁄ Agent

Planner

Maps the screens you'll need and how they connect.

IA, page count, primary flows — outlined before a pixel is drawn.

03 ⁄ Agent

Compositor

Lays out frames, type, fills, and tokens — on a real canvas.

Editable graph with proper hierarchy, not a screenshot.

04 ⁄ Agent

Critic

Audits hierarchy, contrast, rhythm — flags what's off.

Reports drift, fixes structure, then steps back.

05 ⁄ Agent

Curator

Picks real photographs that fit the page, not stock filler.

From open libraries. Deduped, on-tone, ready to swap.

[03]The moat

Your brand. Edit after edit.

Most AI website builders nail edit #1. By edit #10, the palette has drifted, the font has been swapped for Inter, and the page no longer looks like your brand. Our design-system lock holds the line — every edit is constrained to the tokens we extracted from your page.

SketchXFlowLocked
Edit #1
Atlas, your field notebook.
Begin
On brand
Edit #5
Atlas, your field notebook.
Begin
On brand
Edit #10
Atlas, your field notebook.
Begin
On brand

Same palette, same typography, same components from edit #1 through edit #10. The brand stays whole.

Generic AI builderDrifting
Edit #1
Atlas, your field notebook.
Begin
On brand
Edit #5
Atlas, your field notebook.
Begin
Edit #5: drifted blue
Edit #10
Atlas, your field notebook.
Begin
Edit #10: lost identity

The model "improves" things you didn't ask it to. By edit #5 it reached for default Tailwind blue. By edit #10 the brand is gone.

Token lock

Every utility class on your page is bounded.

The editor extracts your palette, fonts, radii, and shadows from the rendered page before every edit, then refuses to introduce anything outside that set.

Closest-existing fallback

Asks for a color we don't have? We pick the nearest one.

If your edit would require a new token, we approximate with the closest existing one — adding new tokens is your job in the Palette tab, not the AI's.

Linked design system

Team systems override page-level drift.

When a project is linked to a team Design System, edits align with that canonical token set even when the page's own values have drifted across iterations.

[04]Canvas

Editable to the last pixel.

A real Figma-class canvas: layers, properties, multi-select, snap guides, undo, prototype, export. Selection-level NL editing for when typing is faster than dragging.

Selection

Drag, resize, rotate.

Eight handles. Snap guides. Multi-select. Group transforms. The ordinary moves a designer expects, without leaving the page.

Properties

Every dial, on hand.

Position, size, fills, strokes, shadows, corner radii, padding, layout, typography, opacity, blend modes — all written into the design graph as tokens.

NL edits

Talk to a selection.

Highlight a node, describe the change. The studio rewrites that piece — not the page. Faster than dragging when you know the end state.

Multi-fill

Stacked fills, gradients, glass.

Multiple fills, strokes, and shadows per node. Interactive gradient stops. Real shadow stacking — none of the flatten-on-export drag-and-drop habit.

Layers

Tree, drag, reorder.

Familiar tree. Drag to nest. Right-click for the moves you already know — z-order, group, duplicate, lock, hide, instance, component.

History

Fifty steps back.

Auto-save plus a deep undo stack. The studio keeps your prior drafts — written down, never lost.

[05]Editions

Web. Mobile. Or both.

Each edition is built from scratch — not scaled. The mobile is mobile. The desktop is desktop. The both is honest about the tradeoffs of each.

Edition · 01

Web.

1440 × 900

Generous, cinematic, structured for the desktop reader.

Edition · 02

Mobile.

390 × 844

Thumb-first, compact. Built for tap, swipe, short attention.

Edition · 03

Both.

Two surfaces, one prompt

One brief, two surfaces — shared tokens, voice, rhythm.

[06]Process

From sentence to design.

Four moves. Each one undoable. None of them templates.

  1. 01

    Begin

    A sentence describing the page you want to exist.

  2. 02

    Compose

    The studio drafts a complete, editable design.

  3. 03

    Refine

    Take the canvas. Edit by hand or by sentence.

  4. 04

    Hand off

    Export to Figma, code, PDF — or publish the page.

[07] · Begin

Open the studio.

The studio is open. The first draft is on us. Bring a sentence; leave with a design.

Sketch×Flow ⁄ 0.9
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